![]() If this is a duplicate player, assign a unique SteamID (for this session). Add( "PlayerInitialSpawn ", "FSI.PlayerInitialSpawn ", function( ply) PlayerMetatable = FindMetaTable( "Player ")įSI. ![]() If SERVER then SetGlobalBool( "IsLanServer ", GetConVarNumber( "sv_lan ") ! = 0)Įnd if GetGlobalBool( "IsLanServer ") ! = 0 then - sv_lan is not replicatedįSI. ![]() And this is a nightmare because I need to scrape the last few friends to test. ![]() This wouldn't just be a little helpful, it'd be extremely helpful.Īs a use case, I'm currently working on a custom prop protection, and currently working on allowing players to request permissions from other players, which other players can then grant or deny. This could be accompanied by something like sv_allowduplicateplayers or sv_allow_multiple_connections_from_same_user_without_forcing_them_to_lose_friends but these could be changed to append a value, eg. I understand there'd be a couple of complications like player:SteamID(), player:SteamID64(), etc. It'd be nice if we could run multiple game instances on the same PC for testing purposes. And asking friends to test, is a good way to lose friends.Īnd since bots can't do everything, they're not useful for most scenarios. However, it's cumbersome to test multiplayer related code because you need a real person to help you. Working on a gamemode and (unrelated) addon, and auto refresh is extremely useful.
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