![]() You can credit me if you'd like, but I'd recommend you credit Spike and NAMCO. ![]() Bodygrouped eyelids, sweat, teeth, and scouter (Costumes 1 and 3 only.)įor whatever reason, the IK rig only works for the legs of these models, so I personally would just leave him in FK.Īll credit goes to Spike for developing Raging Blast 2 and NAMCO BANDAI for publishing the game. ![]() All of Bardock's costumes from Dragon Ball Raging Blast 2. There are probably some bugs, but here are the features: mesh.ascii format for Blender to read, then I altered for SFM. AFS file using Noesis, to which they were then transferred into. Likewise with the other models, these were both ripped from the files of Dragon Ball Raging Blast 2.
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